
Retour Framework Engine V2A
A downloadable asset pack for Windows and macOS
= PHOTOSENSITIVITY WARNING =
This project contains flashing lights in varying scenarios. If you are sensitive to this kind of stuff, please proceed at your own risk!
This engine automatically saves your progress at certain points and time. Do not close the program while the "SAVING..." icon is displayed on-screen.
It's finally here!! After reworking the engine from the ground up and o̶n̶e̶ ̶o̶f̶ ̶t̶h̶e̶ ̶d̶e̶v̶s̶ ̶q̶u̶i̶t̶e̶ ̶l̶i̶t̶e̶r̶a̶l̶l̶y̶ ̶d̶e̶m̶a̶n̶d̶i̶n̶g̶ ̶i̶ ̶m̶a̶k̶e̶ ̶e̶n̶e̶m̶i̶e̶s̶ ̶w̶o̶r̶k̶ ̶w̶/̶m̶o̶v̶i̶n̶g̶ ̶p̶l̶a̶t̶f̶o̶r̶m̶s̶ ̶f̶o̶r̶ ̶r̶e̶a̶s̶o̶n̶s̶ ̶h̶i̶g̶h̶l̶y̶ ̶a̶m̶b̶i̶g̶u̶o̶u̶s̶ ̶e̶s̶p̶e̶c̶i̶a̶l̶l̶y̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶ ̶t̶w̶o̶ ̶a̶r̶e̶ ̶n̶e̶v̶e̶r̶ ̶u̶s̶e̶d̶ ̶i̶n̶ ̶t̶a̶n̶d̶e̶m̶ several life of quality adjustments, Retour Framework Engine is back, and better than ever before!
New features include:
- Literally Everything From Version 2
- Completely Reworked Collision Engine (The game will no longer lock up if you get stuck in a wall!!)
- New Stages! (oh yeah you can walk on slopes now)
- New Roll Moveset! (because I don't want to steal the MMM Team's thunder)
- Quick Weapon Swapping (dunno why I forgot to add this)
- All of the Special Weapons from Mega Man 2 (because of course)
- Built-In Assist Characters (so you can get around easier!)
- Respawning Enemies (I can't believe we didn't do THIS sooner)
- Highly Thorough Script Cleanup (why did the original ladder script use TWO custom blocks??????)
- Accessibility Changes (some things are marginally less brain hurting to use. I hope)
- Platforms (took me long enough!)
- Really Broken Delta Timing System (disabled by default, see inside its respective sprite for details)
- Scalable Graphics! if you like having a 240 x 180 aspect ratio for some reason!
- Adjustable Stage Height and Width (check the Ground Visuals sprite!)
- Unbiased Economic System
- New Text System for your convenience and easier localization (when we get translators, that is)
- """Hi-Tech Save System""" (If you call importing and exporting lists "saving".)
- New Sample Boss (the old one's face got removed by @retrokid104... smh)
- Removed Reggae
= CONTROLS =
(Can be changed in Options)
Left/Right Arrow Keys = Move
Up/Down Arrow Keys = Climb Ladders
Z Key = Jump
X Key = Shoot
C Key = Slide*/Dash/Roll (you can also use Down and Jump)
Enter = Start
S = Swap to Next Weapon
A = Swap to Previous Weapon
A and S = Swap to Default Weapon
CHARACTER SPECIFIC CONTROLS
Charge Shot (Mega Man* & Proto Man) = Hold the SHOOT key down for a short duration. Release the SHOOT key to fire.
Dash Jump (Bass) = Press the JUMP key while performing a Dash.
Broom Pogo (Roll) = Press the SHOOT and DOWN keys to perform. This action will continue until she takes damage or lands on a surface.
* Mega Man's Slide and Charge Shot is disabled by default. It can be enabled by changing the "CanCharge?" /and "CanSlide?" variables inside the Hitbox sprite.
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This engine is forked from @NeonScratcher1275's Mega Man Complete+ Engine:
https://scratch.mit.edu/projects/367957891
Tutorial video: Coming Soon!
= = = = = = = = = = =
Mega Man and all related characters/scenarios/indicia are copyright of Capcom. Co. LTD, and are used without permission for non-profit uses. This engine is a passion project and is not affiliated or endorsed by any company. Do NOT monetize or sell this engine for profit under any circumstance!!
A detailed credits page can be found inside the README.
Please report any bugs you find in the comments section!
Project (C) Tele-Team 2025-2026
| Published | 7 days ago |
| Status | Released |
| Category | Assets |
| Publisher | |
| Release date | 7 days ago |
| Author | UltraHype97 |
| Made with | Scratch |
| Tags | 2D, Game engine, mega-man, NES (Nintendo Entertainment System), turbowarp |
| Code license | GNU General Public License v3.0 (GPL) |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Configurable controls |
Download
Install instructions
Download the ZIP file. Everything should be in there.






Comments
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This is some king of...Retour Frame Work...